Damage Skills
Abilities primarily used to deal damage. Record range, timing, cooldown, and whether they suit single targets or groups.
Evaluation frameworkThe official skill deck system, plus a framework for evaluating skill roles and combinations without relying on unverified rankings.
How the game describes its own combat loop — from the official website.
Equip three skills of the same style to activate your ultimate and unlock New Style Opening — the core rule that changes the combat HUD and gameplay loop.
Build a deck of five skills that complement each other's weaknesses, so your setup is optimized for whatever situation you face.
Main skills are tied to a style. Stacking three of the same style is the path to your ultimate and the rule-shifting New Style Opening.
The core rule that transforms the combat HUD and play loop once activated — the biggest lever in the whole combat system.
Official skill-motion artwork from the game website.

Official skill-motion artwork shown on the game website.

Official skill-motion artwork — the same figure appears on the character roster as Goeryang (괴량).
Artwork credit: Official game website · dokkaebi.kakaogames.com
A framework for evaluating skill roles, combinations, and combat value.
Specific skill names, numerical values, and confirmed rankings should be added only after verification against the current game.
Abilities primarily used to deal damage. Record range, timing, cooldown, and whether they suit single targets or groups.
Evaluation frameworkAbilities that interrupt, slow, reposition, or otherwise influence an opponent. Confirm exact effects in-game.
Evaluation frameworkMovement tools that help reposition, approach, or disengage. Test how each behaves during combat.
Evaluation frameworkOptions used to reduce risk, escape pressure, or survive an enemy's attack window.
Evaluation frameworkCan you land it consistently against the intended target?
Does it fit into a useful combo or create a safe opening?
Does it solve a problem your current setup actually has?
Confirm exact values and effects in the current build.