SIGNAL · LIVE//OPENED OCT 8·PC & MOBILE·K-FANTASY MMORPG도깨비의세계 · Fan-made field guide · Not affiliated with the developer
COMBAT CODEX

Skills & Builds

The official skill deck system, plus a framework for evaluating skill roles and combinations without relying on unverified rankings.

OFFICIAL SYSTEM

The Skill Deck System.

How the game describes its own combat loop — from the official website.

ULTIMATE
3 × Identical Core Skills

Equip three skills of the same style to activate your ultimate and unlock New Style Opening — the core rule that changes the combat HUD and gameplay loop.

COVERAGE
5 Skills, Zero Weakness

Build a deck of five skills that complement each other's weaknesses, so your setup is optimized for whatever situation you face.

MAIN SKILL
Style Locked

Main skills are tied to a style. Stacking three of the same style is the path to your ultimate and the rule-shifting New Style Opening.

NEW STYLE OPENING
신식개방

The core rule that transforms the combat HUD and play loop once activated — the biggest lever in the whole combat system.

OFFICIAL ARTWORK

Skills in motion.

Official skill-motion artwork from the game website.

Official skill motion artwork 03

Skill Motion

도술
OFFICIAL ARTWORK

Official skill-motion artwork shown on the game website.

Official skill motion artwork 04

Skill Motion

도술
OFFICIAL ARTWORK

Official skill-motion artwork — the same figure appears on the character roster as Goeryang (괴량).

Artwork credit: Official game website · dokkaebi.kakaogames.com

EVALUATION FRAMEWORK

Compare skills without rankings.

A framework for evaluating skill roles, combinations, and combat value.

Reference framework

Specific skill names, numerical values, and confirmed rankings should be added only after verification against the current game.

01
✧

Damage Skills

Abilities primarily used to deal damage. Record range, timing, cooldown, and whether they suit single targets or groups.

Evaluation framework
02
⌁

Control Skills

Abilities that interrupt, slow, reposition, or otherwise influence an opponent. Confirm exact effects in-game.

Evaluation framework
03
➤

Mobility Skills

Movement tools that help reposition, approach, or disengage. Test how each behaves during combat.

Evaluation framework
04
◇

Defensive Skills

Options used to reduce risk, escape pressure, or survive an enemy's attack window.

Evaluation framework

How to compare a skill

01 / Reliability

Can you land it consistently against the intended target?

02 / Timing

Does it fit into a useful combo or create a safe opening?

03 / Role

Does it solve a problem your current setup actually has?

04 / Evidence

Confirm exact values and effects in the current build.